Housed in a beautiful 2 story building in lush surroundings, the families at EtonHouse Thomson enjoy a unique environment and extensive facilities in a very central location in Singapore.
Here is the list of facilities available to your child to ensure a rich and holistic learning programme from Playgroup to Primary
- Large, well-equipped classrooms
- Promethean interactive whiteboards in shared spaces and for all classes to access
- Well-resourced library
- Dedicated dining space by the poolside
- A lap pool
- Multipurpose hall for indoor PE
- Visual Art Atelier
- Hardcourt for games and sports
- Extensive grounds for nature education and sports
- Dedicated light and sound atelier
- Tinkering Studio
- Specialist programmes in in Visual Arts and Physical Education
- Computer Studio
Visit us for a tour of the campus in person.
Outdoor Art Atelier
For a child, the world is full of beautiful and interesting materials to touch, feel, explore, experiment with, create and recreate. The outdoor art atelier at EtonHouse Thomson is a beautiful oasis for the visual artists in the school as they express their creativity, sense of agency and spirit of collaboration using the many natural materials and media available to them.
Sports and PE
The EtonHouse campus at Thomson had excellent facilities for indoor and outdoor sports and PE. With a large landscaped garden, hard court, mud pit, indoor fitness and PE space, children across all age levels have access to an integrated fitness programme that focusses on strength, stamina and skills training.
The campus also has a swimming pool and offers a swim safe programme, that is a component of the P.E. curriculum, starting at Year 1.
When did humans first invent a boat? When they needed to cross a body of water.
Humankind continues to innovate as new challenges are presented, and tinkering studio is the embodiment of that culture. Identify a problem or challenge, and solve it through the design and construction of a solution. Both critical thinking and self-confidence are worked as much as hands-on tinkering.
Students use design thinking, create solutions and products, and reflect on and evaluate their suitability. Students gather in the tinkering studio to create, think and learn.